Monday, April 28, 2014

Mockup Demo

so we've finally started importing game objects and laying out the logic and planning from the first couple of weeks. heres an interactive prototype for how we plan to have the game play out (a very simple demo).

the demo just loops through the same scenario in the quest option, displaying the sequence of actions needed to progress through the games core mechanics, a tactical turn-based strategy between opposing sides.

and of course the flashy part, more animations!



Tuesday, April 22, 2014

Animations!

getting back into pixel animations, was always a struggle to get going but it gets easier with time.



and here is a quick mock-up of a mini-game I'm pretty interested in working on as well, it was part of our requirement for multiple game ideas but since we've decided on a different path, this game will have to wait till I graduate!

Wednesday, April 16, 2014

Week 2

so this past week and a half have been me going through some mock up designs for how the in-game battles and the UI might look, still going through some other ideas

heres a redesign of the previous character, influenced by classic jrpg style artwork.


going through the design process for the portraits I initially wanted to use pixel art,

but i felt as if it didnt feel "professional" enough so I went with a small painting instead.

still, it felt like I was producing amateur work so finally I decided to do a proper concept design for each character and use that as the in-game portrait as well. the results seemed much better than the previous ideas.


here are some mock ups for the game, a battle scene and some menu scenes






Tuesday, April 8, 2014

Week 1: starting line

Starting an independent project with a couple of friends, so I'll be posting my progress with art here every week and hopefully more than once a week.

For the first week we talked about overall game ideas to present to our faculty sponsors. I decided on pixel art for the style, and for my part I started creating the tile set as well as some characters for one of our ideas,

here is my first pass at grass/field type tiles, rendered at 64x32 pixels per tile.


interestingly enough, the iphone actually had a much larger resolution than I thought, and so I decided to take a second pass at the tileset and characters, this time using a 100x50 pixel dimension.


and here are the updated characters and their original counterparts


animation poses in the works for mock-ups in the works.


I also played around with the idea of some promo-art (still a WIP) but I think this might be too much in the serious direction for an iphone game. After browsing the most successful trends I might reconsider with a more light-hearted cartoon style in the future.


... could still make a good poster though.