went for a pretty derpy movement on the frog animation, going to create a tribe of warrior frogs
Tumultus Development Blog
Thursday, June 5, 2014
Monday, May 26, 2014
Splash Screen and Icon
so here were some color variations throughout my progress for the splash screen.
and a simple icon for the app on the touchscreen
and a simple icon for the app on the touchscreen
Friday, May 16, 2014
Running Scouts!
I tried capturing the stereotypical ninja-running cycle with this one, turned out pretty satisfactory.
Thursday, May 15, 2014
More Mockups
some more animations and some more mock ups used by development to help guide the programmed sequence of the game
The fuzzy blue circle indicates where the player should be tapping on their touch screen to progress on a normal play-through
Monday, April 28, 2014
Mockup Demo
so we've finally started importing game objects and laying out the logic and planning from the first couple of weeks. heres an interactive prototype for how we plan to have the game play out (a very simple demo).
the demo just loops through the same scenario in the quest option, displaying the sequence of actions needed to progress through the games core mechanics, a tactical turn-based strategy between opposing sides.
and of course the flashy part, more animations!
the demo just loops through the same scenario in the quest option, displaying the sequence of actions needed to progress through the games core mechanics, a tactical turn-based strategy between opposing sides.
and of course the flashy part, more animations!
Tuesday, April 22, 2014
Animations!
getting back into pixel animations, was always a struggle to get going but it gets easier with time.
and here is a quick mock-up of a mini-game I'm pretty interested in working on as well, it was part of our requirement for multiple game ideas but since we've decided on a different path, this game will have to wait till I graduate!
and here is a quick mock-up of a mini-game I'm pretty interested in working on as well, it was part of our requirement for multiple game ideas but since we've decided on a different path, this game will have to wait till I graduate!
Wednesday, April 16, 2014
Week 2
so this past week and a half have been me going through some mock up designs for how the in-game battles and the UI might look, still going through some other ideas
heres a redesign of the previous character, influenced by classic jrpg style artwork.
going through the design process for the portraits I initially wanted to use pixel art,
but i felt as if it didnt feel "professional" enough so I went with a small painting instead.
still, it felt like I was producing amateur work so finally I decided to do a proper concept design for each character and use that as the in-game portrait as well. the results seemed much better than the previous ideas.
here are some mock ups for the game, a battle scene and some menu scenes
heres a redesign of the previous character, influenced by classic jrpg style artwork.
going through the design process for the portraits I initially wanted to use pixel art,
but i felt as if it didnt feel "professional" enough so I went with a small painting instead.
still, it felt like I was producing amateur work so finally I decided to do a proper concept design for each character and use that as the in-game portrait as well. the results seemed much better than the previous ideas.
here are some mock ups for the game, a battle scene and some menu scenes
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